Aliens have invaded, but have decided to spare our puny planet so long as we satisfy their appetite for large and bizarre sandwiches. This is not your typical platformer. You start off each level by meeting a small alien with a slide of bread. You then need to explore the large open levels and Katamari-style gather up an insanely large sandwich on top of your slice of bread. Once you’re at 100% sandwich size, you need to find the next alien with the top slice of bread. To add variety, some levels require specific ingredients for your sandwich, like cats (yes, cats). Other levels you may need to complete multiple sandwiches, each bigger than the last, with the largest topping off with cars and houses. Along the way, various powerups will help you access areas, and you’ll have to be wary of attacking people or animals that will cause you to drop part of your current sandwich. There are various star-awarding objectives and items to collect, but sometimes it’s fun to just hop around and try to gather an insane a sandwich as you can.
The controls work quite well for the most part, especially when considering the sheer number of objects populating the level that can be jumped on. You’ll find that in later levels the controls lack some of the finesse necessary to complete a level unscathed. One odd experience, is that the coins that fall (rather than being suspended in air) can be landed on for a split second before they’re collected/absorbed. Because of this, when a secret sprays a bunch of coins into the air, you’ll find that most of them will bounce off of you rather be collected.
Bring Me Sandwiches is filled with well-illustrated and vibrant animated characters and objects. The play areas are detailed and filled to the brim with objects to collect. The style is fun, and suits the atmosphere of the game. The characters especially are amusing, and the way your mile-high sandwich bounces and sways, but somehow manages to stick together.
The sound design is excellent, and is full of incredibly catchy country-themed tunes for each zone. The sound effects are vibrant and appropriately cartoony. Even the character voices are fun, including the presentation of the alien’s demand: “Bring Me Sandwiches!!”.
There is currently 29 levels spanning 5 themed areas ranging from U.S.A. to Japan. Each level can take a few minutes to complete, and can be replayed to earn 3 stars awarded for score, completion time, and number of spills. You can also search for a hidden spaceship component in each level, which is required if you want to play the final level. A comprehensive (and impressive) food journal detailing all of the types of objects you have placed in a sandwich. Game Center is enabled for achievements and leaderboards.
Bring Me Sandwiches!! is a fun and vibrant platformer with a brilliant and hilarious item collection system.
App: Bring Me Sandwiches!! $0.99
Similar Games:
Pizza Boy $1.99
KATAMARI Amore free (Universal)










Oldschool, first-person perspective, 3D dungeon crawling is a genre that’s hardly been seen for years in North America. Strangely enough, it’s been embraced by Japanese developers, some of which we’ve seen in the Nintendo DS titles Etrian Odyssey and The Dark Spire. Mobile platforms indeed seem ripe for the pacing of these classic RPG’s. The Wizardry series has been around since the 80′s, and after a lengthy hiatus, has seen a triumphant return via the PSN network with Labyrinth of Lost Souls. Now that Wizardry has been ported to iPhone, how does it hold up?















As a young and daring new captain of a small pirate ship, you leave your venerable pirate father, and set off in search of your own fame and fortune. The story does progress from there, but it’s rather short and far-spread across the galaxy. The bulk of the game is in completing missions offered by planets, buying and selling cargo, and strengthening your 3-ship fleet. There are plenty of battles to be found, but you only encounter them during a mission or story element. Like any good space-trader, you can lose yourself in just amassing wealth by ferrying cargo to be sold at a profit across the galaxy. Compared to similar games (or older famous ones), Galaxy Pirate Adventure does lack some of the expected depth of the genre. For example, there’s no factions, or smuggling, or even random encounters and exploration.

























When you first play it, Hypership Out of Control feels like an attempt to capture some of the classic appeal of oldshcool shoot-em-ups. After your first round or two, you’ll realize that it’s altogether different, and new. For one, there are no enemies that shoot at you, but waves of obstacles to dodge as your ship travels faster and faster. The goal of the game is not to finish, but to garner the highest score you can. In fact, finishing all of the waves will cycle you right back to the beginning where you can continue scoring. Points are gained by destroying obstacles, and collecting coins. The more coins you collect, the higher your score multiplier, and the faster you fly (up to a limit). Fast and accurate reflexes are definitely required for this game.






Nyx, the Greek winged mythological goddess of night, falls in love with the human Icarus. When Icarus fails to return, and the world below befalls a cataclysmic event, Nyx must scour the wasteland in search of her lost love. Played as a puzzle-oriented side-scrolling platformer, the difficulty is relatively low, but the game gives you some interesting mechanics that mix well with platforming. The ability to touch and move blocks, slow crushing pillars, redirect fireballs, and retrace the path of wind, all make for a memorable experience. NyxQuest also throws a few interesting restrictions at you at some points, and empowers you in others.





Gamevil, the creators of the popular Zenonia series, branch out a little with Destinia. The core gameplay is still very much what you would expect from a Korean-style hack-and-slash RPG: fast action, large amounts of grinding, and endless fetch quests. There are also a few interesting features that separate it from previous releases, but they never feel fully realized. The story is very generic RPG-fare, but is decently written with mostly acceptable English. Pick up your half-dozen fetch quests in town, slash your way through linear forests/dungeons to a boss, and return to town to cash in and see the next story segment. Assign skill and stat points when acquired, and swap out some gear every 5 levels. The flow to Destinia feels very mindless and by-the-numbers. You can craft new items, although you’ll acquire better gear faster than you can accumulate the required ingredients. There is also a pet system, where you can hatch eggs for pets that supply random stat boosts, but for all their simplicity, they might as well be just another piece of equipment.








